2025年8月16日雅思大作文题目
Nowadays, people spend a great deal of time sitting, leading to health problems. Why does this happen? What are the best ways to encourage people to sit less?
原因分析:
(1)职业因素:
a.工作性质:许多工作(如办公室工作)要求长时间坐在办公桌前;
b.工作压力:高强度的工作任务和紧迫的截止日期使得员工长时间保持坐姿。
(2) 数字娱乐:
a.现代电子游戏和数字媒体设计精巧,极具吸引力,容易让人长时间沉浸其中。
b.设备依赖:智能手机、平板电脑等设备的普及,使得人们在休闲时间也倾向于久坐。
(3)生活方式因素:
a.交通方式:汽车和公共交通的普及减少了人们步行的机会。
b.生活习惯:缺乏运动意识,缺乏健康生活方式的教育和激励。
解决方案:
(1) 工作场所改革: “行走会议”;站立办公桌;定期休息;
(2) 技术创新:体感游戏; 健康监测设备;
(3) 传播与教育:利用公益广告宣传;健康教育;
范文及解析
Introduction
In contemporary society, sedentary behaviour has reached an unprecedented level, with a mushrooming number of people spending the majority of their waking hours sitting. This sustained physical inactivity is the chief culprit for the rising prevalence rates of obesity and musculoskeletal disorders. Several factors fuel this phenomenon, and viable remedies are needed to reverse it.
译文参考:
在当代社会,久坐行为达到了前所未有的程度,越来越多的人在清醒状态下大部分时间都处于坐着的状态。这种持续的身体活动不足是肥胖和肌肉骨骼疾病患病率上升的主要原因。多种因素推动了这一现象的出现,而采取切实可行的措施来扭转这一趋势是十分必要的。
Body paragraph 1
Chief among the determinants is the intensification of occupational demands. Impelled by the competitive markets, profit-oriented employers keep assigning more tasks without considering employees’ actual capacity. They set tight deadlines and pile on hefty workloads, viewing every minute of employees’ time as a potential source of financial gains. Consequently, workers are effectively tethered to their workstations for extended periods, prioritising task completion over postural variation.
译文参考:
在诸多决定因素中,职业要求的加剧首当其冲。在竞争激烈的市场环境下,以盈利为导向的雇主不断分配更多任务,而未充分考虑员工的实际承受能力。他们设定严格的截止日期,堆积沉重的工作量,将员工的每一分钟都视为潜在的经济收益来源。因此,员工实际上被长时间束缚在工作台前,优先考虑完成任务而不是改变姿势。
Body paragraph 2
Another influential catalyst is the sophisticated design of recreational digital media, modern video games in particular. These virtual worlds are meticulously designed to be addictive: engaging storylines, rewarding progress systems, and seamless multiplayer interactions create an environment where time slips away unnoticed. It is the immersive experience that makes them oblivious to the passage of time and their physical discomfort, and over time, this pattern solidifies into a sedentary lifestyle.
译文参考:
另一个推动因素是娱乐数字媒体的精巧设计,尤其是现代电子游戏。这些虚拟世界经过精心设计,极具成瘾性:引人入胜的故事情节、富有奖励性的进度系统以及无缝的多人互动,共同营造出一种时间悄然流逝而不易察觉的环境。正是这种沉浸式体验,让人们在不知不觉中忽略了时间的流逝以及自身的身体不适,而随着时间的推移,这种模式逐渐固化为一种久坐不动的生活方式。
Body paragraph 3
To iron out this undesirable phenomenon, feasible approaches are required. Workplaces can not only introduce "walking meetings" where teams discuss ideas while strolling, but set up standing desks, allowing employees to alternate between sitting and standing. Simultaneously, game developers should be incentivised to integrate motion-controlled mechanics that translate on-screen objectives into physical exertion, thereby converting leisure time into health-enhancing activity. Disseminating more public ads on TV and the Internet, such as lunchtime group walks or jogging in the mornings in parks can also be of paramount significance in boosting people’s awareness, a frequent exposure to which might subconsciously motivate people to rise from their seats.
译文参考:
为消除这一不良现象,亟需采取切实可行的措施。工作场所不仅可以引入“行走会议”,让团队成员在漫步中交流想法,还可以设置站立办公桌,使员工能够在坐姿和站姿之间灵活切换。与此同时,应激励游戏开发者整合体感控制机制,将屏幕上的目标转化为身体活动,从而将休闲时间转变为有益健康的运动。此外,通过在电视和互联网上播放更多公共广告,例如午休时的集体散步或清晨在公园慢跑等,频繁接触此类信息或许能在潜意识中激发人们离开座位的意愿。
Conclusion
To recapitulate, while the contemporary drivers of sedentariness are embedded within labour practices and digital entertainment ecosystems, a coordinated combination of workplace reform, technological innovation and persuasive communication can re-integrate physical movement into daily routines, counteracting suboptimal health conditions.
译文参考:
综上所述,尽管当代促使久坐不动的因素深植于劳动实践和数字娱乐生态系统之中,但通过工作场所改革、技术创新以及说服性传播的协同组合,可以将身体活动重新融入日常作息,从而对抗亚健康状态。